Change Log

0.71:

 * Fixed and introduced and fixed a whole bunch of horrible game breaking bugs. If your save was lost, I'm sorry.
 * Made the recycler stop lying about what could be made.
 * Made the recycler not pay out so much for animals.
 * Options are no longer reset after completing a run for real this time.
 * Bunch of tweaked gate costs.
 * One new machine, and one new job.
 * Ten new post-chasm-exploration technologies to invest copious amounts of science into.

0.7 - Stranger Oceans: (December 19, 2014)

 * WHOLE BUNCH OF NEW STUFF ADDED.
 * Resource system slightly restructured for something in the future.
 * New worlds with some slight changes to availabilities, gate demands, and some other stuff.
 * Categories added to Home Sea tab for the benefit of trying to make sense of all the buttons.
 * Newly added actions show up in highlights for your convenience.
 * The way progress continues beyond the gate is now... a little tweaked.
 * Options are no longer reset after completing a run.
 * Artifacts exist.
 * Images are a work in progress. Apologies for the placeholder graphics in these trying times.
 * Partial production when there's insufficient resources for things that take costs. Enjoy watching your incomes slow to a trickle!

0.62:

 * Fixed infinity resource requirement for gate.
 * Attempted to fix resource table breaking in some browsers for some sidebar widths.

0.61:

 * Added categories for buttons in the home sea, because there are going to be so many buttons.
 * Miscellaneous shuffling of files.
 * Some groundwork laid for v0.7, which will be the actual official release.

0.6 - Return of Shark:

 * Major graphical update!
 * Now features graphics sort of!
 * Some UI rearrangements:
 * Researched techs now show in lab instead of grotto.
 * General stats now on right of grotto instead of left.
 * Large empty space in grotto right column reserved for future use!
 * Pointless version subtitle!
 * Added a donate link. Hey, sharks gotta eat.

0.59:

 * Bunch of small fixes and tweaks!
 * End of run time now shown at the end of a run.
 * A couple of fixes for issues only found in IE11.
 * Fixed a bug that could let people buy hundreds of things for cheap by overwhelming the game's capacity for input. Hopefully fixed, anyway.
 * Gaudy social media share menu shoehorned in below the game title. Enjoy!

0.531:

 * Banned sea apples from the recycler because the feedback loop is actually far more crazy powerful than I was expecting. Whoops!

0.53:

 * Changed Recycler so that residue into new machines is linear, but into new resources is constant.

0.52:

 * Emergency bug-fixes.
 * Cost to assemble residue into new things is now LINEAR (gets more expensive as you have more things) instead of CONSTANT.

0.51:

 * Edited the wording of import/export saving.
 * Made machine recycling less HORRIBLY BROKEN in terms of how much a machine is worth.

0.5: (August 17, 2014)

 * Added the Grotto - a way to better understand what you've accomplished so far.
 * Added the Recycler. Enjoy discovering its function!
 * Added sand machines for more machine sand goodness.
 * Fixed oscillation/flickering of resources when at zero with anything providing a negative income.
 * Added 'support' for people stumbling across the page with scripts turned off.
 * Upped the gate kelp requirement by 10x, due to request.
 * Added time tracking. Enjoy seeing how much of your life you've invested in this game.
 * Added grouping for displaying resources on the left.
 * Added some help and action descriptions.
 * Added some text to the home tab to let people have an idea of where they should be heading in the very early game.
 * Thanks to assistance from others, the saves are now much, much smaller than before.
 * Made crab broods less ridiculously explosive.
 * Adjusted some resource colours.
 * Added a favicon, probably.
 * Added an overdue copyright notice I guess.

0.48:

 * Saves are now compressed both in local storage and in exported strings.
 * Big costs significantly reduced.
 * Buy 10, Buy 1/3 max and Buy 1/2 max buttons added.
 * Research impact now displayed on research buttons.
 * Resource effectiveness multipliers now displayed in table.
 * These are not multipliers for how much of that resource you are getting.
 * Some dumb behind the scenes things to make the code look nicer.
 * Added this changelog!
 * Removed upgrades list on the left. It'll come back in a future version.
 * Added ray and crab generating resources, and unlocking techs.

0.47:

 * Bulk of game content added.
 * Last update for Seamergency 2014!

0.4:

 * Added Laboratory tab.
 * Added the end of the game tab.

0.3:

 * Added description to options.
 * Added save import/export.
 * Added the ending panel.

0.23:

 * Added autosave.
 * Income system overhauled.
 * Added options panel.

0.22:

 * Offline mode added. Resources will increase even with the game off!
 * (Resource income not guaranteed to be 100% accurate.)

0.21:

 * Save and load added.

<0.21:

 * A whole bunch of stuff.
 * Resource table, log, initial buttons, the works.